Birdies Squad

Separate your action from the result you hope for

Sort four practice goals on paper, then turn one hoped-for result into an action you can choose.

Published · Mental game

Level : Amateur

Name what you can choose

You may want to win a game or hear that you played well. Keep that wish, then ask: “What can I decide to do during practice?” Your partner's choices and the result of a rally also matter; you do not decide these on your own.

Choose a small action you already know how to do. Choosing it does not mean you will do it perfectly every time. You can ask to make the task easier.

Sort four cards together

Use paper and a pen with a partner, away from the playing area. There is no hitting or movement exercise in this discussion. Copy these four practice goals onto separate cards:

The first and third include a result that depends on someone else. The second and fourth describe actions you can choose to attempt. This sorting does not make a wish wrong or turn an action into a promise of success.

Try three steps

  1. Sort the four cards, each in turn. One person explains where each card belongs: “my action” or “a result that also depends on others”. They may set a card aside if unsure. The other listens, then swap roles and discuss any differences.
  2. Rewrite one wish each. Choose either result card and add one familiar, feasible action for practice. For example: “I hope my partner says I played well; I will ask which of my actions they noticed after the round.” Keep the wish if you want. Your partner checks whether the action is clear and possible; they do not have to promise praise.
  3. Read two imaginary reports each. Report A: “I asked for an easier feed once; I lost the following rally.” Report B: “I asked for an easier feed once; I won the following rally.” In both reports the same request was made. Discuss what you know from the reports and what you would still need to observe.

The reports do not say whether the feed was changed or the next rally was easier. Do not invent those details. The four cards organise the discussion; five rallies in the first card is an example, not a practice target.

Keep one action for next time

Tell your partner one action you would like to try and when you could do it. At the end of practice, you can note whether you tried it and what happened, including “I forgot” or “I needed help”.

A won rally does not prove the action caused the win; a lost rally does not erase the attempt. You can feel pleased or disappointed and still describe the facts. There is no need to compare your progress with another player's.

General practice advice: play within your limits and stop if something hurts.

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